Experienced self-taught QA game tester with hands-on experience creating, analyzing, and reporting bugs across multiple game engines including Unity, Roblox Studio, and PlayCanvas. Skilled in designing reproducible edge-case scenarios, documenting gameplay issues with screenshots, video walkthroughs, and Jira reports, and delivering professional bug reports that mimic real-world QA processes.
Highlights:
✔ Multi-Engine QA Experience: Built and tested game scenarios across Unity, Roblox Studio, and PlayCanvas; created 3 full QA bug case studies with Loom/video documentation and Jira ticketing.
✔ Edge-Case & Gameplay Testing: Focused on player experience, collision physics, and visual/interaction anomalies; documented subtle timing advantages, respawn issues, and environmental glitches.
✔ Professional QA Workflow: Reproducible bug reports, clear documentation, and structured video walkthroughs suitable for developer review.
✔ Technical Background: Full-stack development (Python, Django, Flask, React), AI/ML pipelines, and automation tools to simulate and log test cases.
✔ Project & Ops Management: Agile methodology, cross-functional coordination, and disciplined workflow management from 10+ years managing projects and military experience (USAF veteran).
✔ Multilingual: English, Spanish, Chinese (intermediate), Tagalog (basic).
Seeking:
• Remote QA/Game Bug Testing roles
• Remote positions in game testing, quality assurance, or related technical roles
Notes:
Available for remote-only positions. Experienced documenting, analyzing, and presenting QA findings to developers and stakeholders. Located EST timezone, with strong experience and skills working global time-zones remotely.