Selected QA & Accessibility Projects:
• Demo #7 – Multiplayer Rubberbanding / Desync (Unity): Validated multiplayer client-server physics, reproduced rubberbanding and ghost player bugs.
• Demo #8 – Automated PlayCanvas Testing (Selenium + Python): Simulated real gameplay with multi-step, randomized interactions; logged FPS, memory, and entity states; included multilingual UX and control remapping.
• Demo #9 – Asset Validation & Artificial CI/CD (Unity + HandBrake): Automated QA, performance monitoring, and video preprocessing for consistent encoding/playback.
• Unity Accessibility QA Demo 8: Simulated fails revealing hidden player barriers; tested high contrast, reduce motion, and start animation state persistence for ADHD/VI accessibility.
• PlayCanvas Accessibility Demo: Dynamic UI elements tested under high zoom and alternative color modes for WCAG compliance.
• TTRPG Web App – Inclusive Character Sheet: WCAG-compliant design, intuitive accessibility cues for all players.
• FlashGuard1 UI – Photosensitivity Analysis CLI: Validated safe UI visual design; independent project.
Professional Experience:
QA Game Bug Tester & Cross-Engine Analyst | Independent – Remote | 2025–Present
QA & Web Systems Engineer | SEDS – Remote | 2025–Present
QA Diagnostics & Release Engineer | Climate Steps – Remote | 2024–Present
Education & Certifications:
Unity - Practical Game Accessibility - Certificate
Fast Track to Accessibility for Designers -Deque University
Fast Track to Accessibility for QA Testers 2.0 - Deque University
Microsoft Xbox Accessibility Fundamentals to Unity accessibility practices
B.A. Psychology – AMU
Google UX Design, Project Management & IT Automation - Certificate
University of Pennsylvania – High-Performance Teams - Certificate
Johns Hopkins – Managing Data Analysis - Certificate
Technical Skills:
Jira, Loom, Selenium, Handbrake, Xcode, axeDevTools, OBO, Unity, Roblox Studio, Construct 3, and PlayCanvas
Familiarity with C#, C++, Python, and Java for QA scripting and testing automation
Languages:
Spanish, Chinese (conversational), Russian, Tagalog (basic)
Full QA demos, Loom recordings, JIRA reports, and screenshots available upon request.
I am currently: contributing as a volunteer QA tester to a Live PC Game, collaborating directly with the studio owner and devs, identifying login issues, wallet inconsistencies, and missing or invisible player sprites. I document all bugs thoroughly with screen recordings and screenshots, providing reproducible reports and practical suggestions to improve workflow and UX. Despite platform limitations, I explore workarounds and test gameplay mechanics, helping the developer uncover critical issues and support the long-term QA process.
Available for remote QA game testing & accessibility work with SF Bay or global studios. Contact for PT, FT, or contract opportunities.
Aim High—delivering disciplined, accessible, and reliable QA for every game experience.
Thank you
WC
Principals only. Recruiters, please don't contact this poster.